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Shield Charge

AttackAoEMeleePhysicalChannellingTravel

Description

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Effects

Area of Effect · Level 1–20

  • (3–85) to (5–128) Base Off Hand Physical Damage
  • 3 to 5 Added Physical Damage per 15 Armour on Shield
  • Deals up to an additional +100% more Damage, based on the distance travelled
  • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
  • Impact radius is 2.4 metres

From 1–20% quality

  • Deals up to an additional +(2–40)% more Damage, based on the distance travelled

Collision · Level 1–20

  • (3–85) to (5–128) Base Off Hand Physical Damage
  • Knocks Back Enemies
  • 6 to 8 Added Physical Damage per 15 Armour on Shield
  • 50% more Stun buildup
  • Deals up to an additional +100% more Damage, based on the distance travelled
  • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
  • Impact radius is 2.4 metres

From 1–20% quality

  • Deals up to an additional +(2–40)% more Damage, based on the distance travelled

Compatible support gems

Level & quality

%

Gem stats

Properties

Tier
3
Cost
432–2921 ManaPerMinute
Attack damage
30–94% of base
Critical hit chance
5%

Requirements

Level
1–90
Strength
4–157
Weapon
Armoured Shield