Raise Shield
AttackAoEMeleePhysicalChannelling
Description
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Effects
Raise Shield · Level 1–1
- Shield Bash causes 600% more Heavy Stun buildup
- Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield
- Shield Bash can't be Evaded
- Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Compatible support gems
AdmixtureSupport
AmbrosiaSupport
Ambrosia IISupport
AmbushSupport
Arakaali's LustSupport
Armour Break ISupport
Armour Break IISupport
Armour Break IIISupport
Armour Demolisher ISupport
Armour Demolisher IISupport
Armour ExplosionSupport
Arms LengthSupport
Atalui's BloodlettingSupport
Bhatair's VengeanceSupport
Biting Frost ISupport
Biting Frost IISupport
Blazing CriticalSupport
Bleed ISupport
Bleed IISupport
Bleed IIISupport
Bleed IVSupport
Blind ISupport
Blind IISupport
BlindsideSupport
BloodlustSupport
Bone ShrapnelSupport
Bounty ISupport
Bounty IISupport- Breachlord's RiftSupport
Brink ISupport
Brink IISupport
Brittle ArmourSupport
Brutality ISupport
Brutality IISupport
Brutality IIISupport
Burgeon ISupport
Burgeon IISupport
Bursting PlagueSupport
CadenceSupport
CatharsisSupport
Chaos AttunementSupport
Charm BountySupport
ClashSupport
Close Combat ISupport
Close Combat IISupport
Cold AttunementSupport
Cold ExposureSupport
Cold PenetrationSupport
Combo Finisher ISupport
Combo Finisher IISupport
CommiserateSupport
Concentrated AreaSupport
Concoct ISupport
Concoct IISupport
Concussive RunesSupport
CorrosionSupport
Coursing CurrentSupport
Crackling BarrierSupport
Culling Strike ISupport
Culling Strike IISupport
Level & quality
%
Gem stats
Properties
- Cost
- 0 Mana, 0 ManaPerMinute
- Attack damage
- 80% of base
- Critical hit chance
- 5%
Requirements
- Level
- 1–0
- Weapon
- Armoured Shield